In-Game Menu/Build Options

Build options can change the properties of entities when you place them on the ground. It was introduced by Test Mode, and is now extended and integrated as part of Creative Mode. Setting the options is as simple as triggering the cheats.

Note: some mods may create another entity right after you place one without notifying other mods. In that case, build options will not work properly for that particular entity. Nevertheless, you can still use the Modifier magic wand to change its properties.

Basic GUI structure
The structure of the build options menu is the same as that of the personal cheats menu. Please read here for details.

Same as the personal cheats menu, the players selection bar will be shown when there are multiple players in the game, in case you have the access right (e.g. being admin).

Active
When it is turned off, the placed entities will be inactive. Most, but not all, entities can be inactivated. For example, inactive vehicles cannot move, inactive inserters cannot work, inactive turrets cannot attack, inactive player characters cannot move, craft or mine items.

Destructible
When it is turned off, the placed entities will not be destructible, i.e. no one can deal any damage to them. But they can still be mined.

Minable
When it is turned off, the placed entities will not be minable, i.e. no one can mine them.

Rotatable
When it is turned off, the placed entities will not be rotatable, i.e. no one can rotate them with the R key. Some obvious examples will be inserters and transport belts. But when you disable it for other entities and try to rotate them, a message of "Not rotatable" will still show up.

Operable
When it is turned off, no one will be able to open the GUI of the placed entities, like inserters, chests, vehicles, assembling machines, etc. If you attempt to quick insert item to inoperable entities, a message of "Not operable" will show up.

Full health
When it is turned off, the placed entities will only have 1 health point, regardless of their maximum health.

Team
When a team is selected, the placed entities will belong to that particular team. Note that not all entities can be assigned to team. More specifically, decorations are always neutral.