In-Game Menu/Cheats/Game Settings

Each game setting affect the whole current game. No specific target is applied. When any value is changed, it will affect the experience of all players in the game, no matter which team they belong to or which surface they stay on.

Pollution
When it is turned off, all machines will no longer produce pollution. But it will not clear the existing pollution.

Enemy evolution
When it is turned off, enemy will not evolve automatically, i.e. the evolution factor will not increase.

Evolution factor
When the OK button is clicked, the enemy evolution factor will be set to the number on the text field. Possible values are from 0 to 1, where 0 is the initial stage (only the weakest enemies will appear) and 1 is the final stage (the toughest enemies will appear).

Evo. time factor
When the OK button is clicked, the time factor of enemy evolution will be set to the number on the text field. It is the increase of enemy evolution factor in each second (60 ticks). Its default value is 4e-06, i.e. evolution factor increases by 4e-06 in each second. No effect if enemy evolution is turned off.

Evo. destroy factor
When the OK button is clicked, the destroy factor of enemy evolution will be set to the number on the text field. It is the increase of enemy evolution factor for each destroyed spawner. Its default value is 0.002, i.e. evolution factor increases by 0.002 when you destroy a spawner. No effect if enemy evolution is turned off.

Evo. pollution factor
When the OK button is clicked, the pollution factor of enemy evolution will be set to the number on the text field. It is the increase of enemy evolution factor for each 1000 PU. Its default value is 1.5e-05, i.e. evolution factor increases by 1.5e-05 for each 1000 PU of pollution from your machine. No effect if enemy evolution is turned off.

Enemy expansion
When it is turned off, enemy will no longer try to expand their bases.

Expansion min CD
When the OK button is clicked, the minimum number of ticks before the enemies

expand a base will be set to the number on the text field. Its default value is 14400, i.e. it takes at least 14400 ticks (4 minutes if UPS is 60) before the enemies expand a base.

Expansion max CD
When the OK button is clicked, the maximum number of ticks before the enemies expand a base will be set to the number on the text field. Its default value is 216000, i.e. it takes at most 216000 ticks (1 hour if UPS is 60) before the enemies expand a base.

Game speed
When the OK button is clicked, the game speed will be set to the number on the text field. It is the speed to update the map and affects UPS. Its default value is 1 (60 UPS), and the minimum possible value is 0.1 (6 UPS).